We’re a small indie game studio based in Bayreuth, Germany, founded in 2024 by graduates and students from the Computer Game Studies program at the University of Bayreuth. What started as an university project quickly grew into something bigger: a shared vision to create games we’d love to play ourselves. Before founding Blossom Path Games, our team members spent years developing games through university projects, game jams, and countless late-night prototype sessions. That passion eventually led to the creation of Blossom Path Games.
Our first title, Valkyrie Rising: Hordes of Ragnarök, reflects our fascination with roguelite design, challenging gameplay loops, and cultural elements. As a young studio, we’re still growing, learning, and refining our craft every day. What unites us is a shared belief that great games come from curiosity, collaboration, and a willingness to explore new ideas. Whether we’re designing mechanics, creating art, writing stories, or balancing gameplay, our goal remains the same: to build memorable experiences that players can return to again and again.
Team
Sascha Brehmer
Co-Founder · Producing
Florian Kretzschmar
Co-Founder · Technical Direction
Lucas Pöthe
Co-Founder · Creative Direction
Emily Panzer
Artist
Michelle Nims
Level Design
Lubomir Svetlinski
Level Design